How can I convert a base64 string to an image in JavaScript?
Davide S
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1. Differences between null and undefined in JavaScript: null andundefined are two special values in JavaScript that represent the absence of a value. While they are similar in some aspects, there are key differences between them: -undefined is a primitive value that is automatically assigned to variables that have been declared but not initialized or assigned a value. It indicates the absence of any value. -null is also a primitive value that represents the intentional absence of an object value. It is often assigned explicitly by the programmer to indicate that a variable has no object or value assigned to it. Key differences: 1. Assignment:undefined is assigned by the JavaScript engine to uninitialized variables, function parameters that were not provided, or when a function does not explicitly return a value.null needs to be explicitly assigned by the programmer. 2. Type:undefined is of typeundefined, whilenull is of typeobject. 3. Behavior: When using loose equality (==),null andundefined are considered equal, but they are not strictly equal (===) to each other or any other value. 4. Usage:undefined is commonly used to check if a variable or property has been defined or initialized.null is often used to explicitly indicate the absence of a value or as a placeholder for an expected object value. 2. Converting a base64 string to an image in JavaScript: To convert a base64 string to an image in JavaScript, you can create a newImage object and assign the base64 string as its source. Here's an example:

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function convertBase64ToImage(base64String) {
  return new Promise((resolve, reject) => {
    const img = new Image();
    img.onload = () => {
      resolve(img);
    };
    img.onerror = (error) => {
      reject(error);
    };
    img.src = base64String;
  });
}

In this example, theconvertBase64ToImage function takes abase64String as input, representing the base64-encoded image data. It returns aPromise that resolves to theImage object. Within the function, a newImage object is created usingnew Image(). Event handlersonload andonerror are assigned to handle the image loading and error events. Theonload handler is triggered when the image has finished loading successfully. It resolves thePromise with theimg object, which represents the loaded image. Theonerror handler is triggered if there is an error loading the image, such as an invalid base64 string or network issues. It rejects thePromise with the corresponding error. Finally, thesrc property of theimg object is set to thebase64String, which initiates the loading of the image. Here's an example usage of theconvertBase64ToImage function:

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const base64String = 'data:image/png;base64,iVBORw0KG...'; // Example base64 string
convertBase64ToImage(base64String)
  .then((image) => {
    document.body.appendChild(image); // Append the image to the document
  })
  .catch((error) => {
    console.error('Error converting base64 to image:', error);
  });

In this example, thebase64String represents the base64-encoded image data. TheconvertBase64ToImage function is called with thebase64String. Upon successful conversion, the resultingImage object is appended to the document body. If an error occurs, it is logged to the console. Please note that the base 64 string should include the appropriate data URL prefix (e.g.,data:image/png;base64,). Additionally, ensure that the base64 string is valid and represents a supported image format.